2D Game: What Are The Most Important Stages in Development

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The process of creating a 2d game has its characteristics, difficulties, and stages. We will talk about them today in more detail.

Let’s start with the fact that a 2D game is a development that is characterized by a top view, that is, you see the player from a third person. Such games are now very popular. Therefore, more and more developers are interested in what important stages in development should be present. If you’re into the software then this process will be familiar to you because it’s very similar when creating any game.

You can also make the creation process easier for yourself by contacting 2d game art outsourcing specialists.

Conception phase

It all starts with an idea, from which the main aspects will be formed. The genre of the 2D game is determined, how the gameplay (game) will be played, and a graphic script (storyboard) is drawn up that considers all kinds of ideas that can be adapted, such as character style, setting, music, etc. Once you know what it’s going to look like, it’s time for the design.


Design stage

It starts by defining the elements that make up the game. A story is developed, and scenario outlines are created to define goals, main characters, context, etc. are determined.

Using these script outlines, the artists begin to work on creating a concept for the look of the game, and how the characters, stages, objects, etc. will be displayed. His job is to present visual suggestions to gradually form the initial idea.

Also at this stage, the sound elements of the game are described: sound effects, setting, music, voices, etc.

Finally, with a slightly clearer idea of ​​the direction the game will take, a programming project is created that describes how the game will be implemented, the programming language or languages ​​that will be used, the techniques that will be followed, etc.

All of the above will be directed towards the creation of a design document, which will indicate the development of the art, mechanics, and programming of the game.


Planning stage

This step aims to identify the various tasks involved in developing a video game. Work is distributed among the various components of the development team, deadlines are set, follow-up meetings are scheduled, etc.


Production stage

Once it’s clear what needs to be done, how to do it, and a timetable for completion, then production begins with the goal of creating the game, at least in an initial version or prototype for incremental improvement.

Therefore, all the tasks of the planning stage are carried out with the design document as a guide: programming, illustration, interface design, animation, modeling, sound design, etc.

If all the pieces are finally assembled correctly, then this stage is complete (for now). However, just like in traditional software development, it’s very difficult to get it right the first time, so it’s time to thoroughly test the video game.


Test phase

This stage fixes bugs in the programming process and improves the gameplay as the game is tested.

We usually find two types: alpha tests run by a small group of people usually involved in the development, and beta tests run by an external team of players. The former focus on fixing major defects and improving key features not covered by the design documentation, while the latter focus on finding minor flaws and profiling the user experience.



In terms of advertising, this is the process of making copies of a finished game and shipping it to stores (whether physical or digital) for players to buy or receive.

On the other hand, marketing is also necessary to popularize the game and attract as many players as possible. It does not have a set order in development, as some companies start campaigns months or even years before they are published. The truth is that it depends on the resources the developers want to commit to promoting the work, and it doesn’t have to be a department within the company itself, but both distribution and marketing can be delegated to outside companies specializing in these areas.

It is worth commenting on the “hype” phenomenon that occurs when a company uses excessive advertising to popularize its product, even creating a non-existent need among potential consumers. What happens badly is when a product does not live up to what was promised and then becomes the target of a lot of criticism in a very short time, which can seriously damage the image of the creators.


Maintenance phase

Although the game is already finished and in the hands of the players, its life cycle is far from over. The maintenance phase is the time for new bug fixes, improvements, etc. This is done by releasing patches or updates to the market.

Following all these steps, you will be able to create a unique and high-quality game that will be very popular among the players. If you need help creating, you can always turn to

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