UL Benchmarks released a new update to its 3DMark benchmarking software, it now comes with the new Ray-Tracing feature testing in preparation for the release of the new AMD Radeon RX 6000 Series graphics cards on November 18th, 2020, And that brings an end to the NVIDIA’s monopoly on real-time Ray-Tracing technology.
“Real-time raytracing is incredibly demanding. The latest graphics cards have dedicated hardware that’s optimized for raytracing operations. Despite the advances in GPU performance, the demands are still too high for a game to rely on raytracing alone. That’s why games use raytracing to complement traditional rendering techniques. The 3DMark DirectX Raytracing feature test is designed to make raytracing performance the limiting factor. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass.”
“In this feature test, camera rays are traced across the field of view with small random offsets to simulate a depth of field effect. The frame rate is determined by the time taken to trace and shade a set number of samples for each pixel, combine the results with previous samples and present the output on the screen. You can change the sample count to see how it affects performance and visual quality. The rendering resolution is 2560 × 1440.”
3DMark comes with many tests to help you map and compare the performance of the most advanced graphics cards. Allowing you to use the 3DMark DirectX Raytracing feature test to estimate the performance of raytracing hardware. As well as run the 3DMark Port Royal benchmark to test graphics performance with a game-like mix of traditional DirectX 12 and real-time raytracing. Run 3DMark Time Spy Extreme to test and analyze DirectX 12 performance and use the 3DMark Stress Tests to monitor GPU stability and cooling performance over extended periods of heavy load.