Alan Wake Remastered PC System Requirements Revealed

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Alan Wake Remastered

A 4K overhaul of Remedy’s Alan Wake was announced earlier this month, agreeing to bring a completely new level of visual fidelity to the strange world of Bright Falls. Now, we know what we’ll need to run it.



  • CPU: Intel i5-3340 or AMD Ryzen 3 1200
  • GPU: Nvidia GeForce GTX 960 or AMD RX470, 4GB VRAM
  • RAM: 8GB or higher
  • OS: Win 10 64-bit


  • CPU: Inte i7-3770 or AMD Ryzen 5 1400
  • GPU: Nvidia GeForce GTX 1060 or AMD 5600XT, 6GB VRAM
  • RAM: 16GB
  • OS: Win 10 64-bit

The PC version of Alan Wake Remastered needs x64 architecture and DirectX 12 and will support Nvidia DLSS but not ray tracing or HDR, which I think is impressive given that just a few days ago we reported that DLSS, and not ray tracing, is the “true legacy” of Nvidia’s RTX cards. The GTX 1060 in the recommended spec does not support DLSS: If you want all the bells and whistles you’ll need to up that to an Nvidia RTX GPU.

Alan Wake Remastered will support ultra-wide displays, and framerates will be unlocked. And here are all the different settings and choices you’ll be able to play with in the game:

Graphical Settings:

  • Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)
  • Resolution – Enumerated resolutions
  • V-Sync – On/Off
  • Console v-sync set to on and with no option to turn off
  • HUD – Enabled/Disabled
  • Brightness
  • Motion Blur – Enabled/Disabled
  • Film Grain – Enabled/Disabled
  • FOV – Slider

Advanced Options:

  • Graphics Quality – Low/Medium/High/Custom
  • Render Scale – Slider – default to 100%
  • Anisotropic Filtering – Off, 2x, 4x, 8x, 16x
  • Shadow Quality – Low, Medium, High
  • Volumetric Light Quality – Low, Medium, High
  • Terrain Quality – Low, High
  • Draw Distance – Slider

The FAQ also discusses Remedy’s reasons for remastering rather than remaking Alan Wake, which apart from the great visual upgrade will be left entirely untouched.

“The plan has always been more about introducing Alan Wake to new audiences rather than remaking the game,” it states. “We are still quite happy with the game a decade later.”

“From the outset, we decided that this is a remaster and not a remake. While there were some frustrations with the original game’s gameplay (things like Alan often being out of breath when running), we feel these are part of the original Alan Wake experience and haven’t changed them.”

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