Anyone Can Summon The Robot Dog in Battlefield 2042

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Robot Dog in Battlefield 2042

EA has published a new blog post explaining the misconceptions it’s known and answering a few frequently asked questions ahead of EA Play Live next week.

The post validates two big things: One, you won’t be able to opt out of fighting AI soldiers, and two, DICE is working on Battlefield 2042 crossplay.

The first thing EA wants to make clear is that while Battlefield 2042’s new specialist characters will have easily customizable load-outs, their “specialties” and “traits”—gadgets and perks, are unique to them. That was obvious from the start, but EA feels it needs reiterating. I thought the classification of the wingsuit was something everyone had, but nope, it’s a specialist’s specialty, so only one specialist can have that.

Also regarding specialists, their specialties, traits, and loadouts, EA says that:

  • Loadouts will include a primary weapon, a secondary weapon, an equipment slot (eg, medical and supply crates), and a throwable slot (eg, frag and incendiary grenades)
  • Rocket and missile launchers can be put in the equipment slot in place of crates
  • Squads contain four players and can come with duplicate specialists in Conquest and Breakthrough
  • “Options and systems” are being tested for helping players distinguish between enemy specialists
  • “The same two Specialists can look vastly different when wearing different skins”

The “Ranger” robot dog in the trailer is not a specialty nor a trait. If you want the Boston Dynamics-style attack bot, you can call one in with the new vehicle call-in system, assuming one is available for your team.

Once you’ve got a Ranger, it’ll follow you around, and can be ordered to scout ahead or, when things are “dire,” self-destruct.

“And yes, before you ask, you can place a C5 Explosive on Ranger and send them into an enemy squad,” writes EA.

The call-in system is also used to get ground vehicles wherever you are on the map, though you can still spawn directly into cars. You can only call in a vehicle in maps and modes that support it, and only if your team hasn’t maxed out its vehicle usage. After getting a tank or truck or the incredible robo-dog, you have to wait for a cooldown timer to do it again so others can get a chance as well.

Vehicles will be faction special, and while there’s a hovercraft, EA says that “there isn’t a focus on naval specific warfare right now.”

EA has reiterated and explained a few items about Battlefield 2042’s maps, too:

  • There will be seven All-Out Warfare maps at launch (that’s Conquest and Breakthrough, the standard modes)
  • Maps will have different borders depending on mode: “When playing Conquest you’ll fight on certain areas of the map that aren’t available in Breakthrough and vice versa”
  • Skyscraper combat will be limited to lobbies and rooftops, which can be accessed with elevators (or other, more Battlefield-ey means).
  • In-bounds airspace will be bigger than in previous Battlefields “to allow for more dogfighting scenarios,” and “you can expect to be running or driving much longer before you hit an out of bounds warning.”

Next week during EA Play Live, we’ll get to know more “love letters to fans” that DICE LA has been making. Battlefield 2042 will release on October 22.

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