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The Gun Mechanic Quest has 16 parts. All of them ask that players modify guns in specific ways. You’ll have to collect the Escape from Tarkov items through trading or looting around. Here, we’ll list those specifications, so take notes!

Part One (Level 10)

Modify an MR-133 so it fits the following specifications:

  • At least 55 ergonomics
  • 800 or less recoil
  • Takes up four or fewer cells
  • The magazine has a capacity of six or more
  • A laser attachment (flashlight and laser combo is also okay)

Part Two (Level 11)

This time it’s an AKS-74U you have to modify. The specifications are:

  • 60 minimum ergonomics
  • Less than or at least 500 recoil
  • At least 100 sighting range
  • 5kg or lighter
  • Six or less cell size
  • The B-11 AKS-74U Handguard is attached
  • The magazine is a 60 round 6L31 5.45×39 magazine, compatible with AK-74 and similar guns

Part Three (Level 12)

Get an MP5 and modify it to satisfy the following requirements:

  • Ergonomics is at 62 or greater
  • Has a minimum 200 sighting range (the standard HK MP5 Drum Rearsight is recommended)
  • 150 maximum recoil
  • Weight is no greater than 3.8kg
  • X Products X-5 MP5 50-round 9×19 magazine
  • MP5SD 9×19 Silencer attached
  • Has a tactical flashlight (any flashlight + laser combo attachment)

Part Four (Level 15)

The gun you have to modify is the M4A1, to these specifications:

  • Minimum 64 ergonomics
  • At most has 300 recoil
  • Has at least 800 sighting range
  • Weighs 3.8kg or less
  • Has a 60-round extended mag (the 60-round MAG5-60 5.56×45 STANAG recommended)
  • Has a silencer (Silencerco Hybrid 46 multi-caliber silencer recommended)

Part Five (Level 17)

Grab a DVL-10 and modify it. The specifications are:

  • Ergonomics at 36 or higher
  • 350 at most recoil
  • At least 2,000 sighting range
  • 6kg or lighter in weight
  • Has any laser device attached

Part Six (Level 18)

Here are the specifications for modifying an R11 RSASS.

  • At least 62 Ergonomics
  • Recoil at 250 or less
  • Sighting range at 1,500 or more
  • Weighs 6.5kg or less
  • Has a silencer

Part Seven (Level 19)

You’ll have to modify a Remington Model 870 to these specifications:

  • Has at most 340 recoil
  • Has 60 or greater ergonomics
  • Tactical Unit (Torch)
  • Magpul MOE M870 forestock
  • SGA stock for M870

Part Eight (Level 19)

Trade for an AKM and modify it. It should have the following characteristics:

  • Less than or equal to 310 recoil
  • More than or equal to 58 ergonomics
  • More than or equal to 800 sighting range
  • Has the Fortis Shift tactical grip attached
  • Has a silencer attached
  • The magazine is a Pmag 30 AK/AKM GEN M3 7.62×39 magazine for AK and compatibles, 30-round capacity

Part Nine (Level 20)

Give the Mechanic an AKS-74N. The required characteristics are:

  • Maximum 380 recoil
  • Minimum 63 ergonomics
  • Takes up 8 or fewer cells
  • Has the Zenit RK-3 AK pistol grip
  • Has both the AKS-74/AKS-74U PT Lock and Zenit PT-3 “Klassika” stock
  • Has Zenit B-33 dust cover for AK-74 attached
  • Has the B-10M foregrip and rail mount B-19 attached
  • Has the Zenit DTK-1 7.62×39 & 5.45×39 muzzle brake & compensator for AK attached

Part Ten (Level 20)

The Mechanic will ask for an AK-105 with the following characteristics:

  • It has recoil at 420 or less
  • Its ergonomics is at 70 or more
  • It has 800 or higher sighting range
  • Weighs 4.8kg or less
  • Takes up 8 or fewer cells
  • Has a silencer attached
  • Uses the 60-round 6L31 5.45×39 magazine for AK-74 and compatibles

Part Eleven (Level 20)

After that, he’ll ask for an AS VAL that has these characteristics:

  • It has ergonomics at 44 or more
  • Its recoil does not exceed 120
  • The Fab Defence GL Shock Stock is attached
  • An AN/PEQ-15 tactical device is attached
  • The NSPU-M night scope is attached
  • Uses the 30-round SR3M.130 9×39 SR3M magazine

*A bug triggers when you remove the standard stock from the gun when it’s still folded. Make sure it’s unfolded before you start modding.

Part Twelve (Level 23)

Find and modify an AK-102 so it has the following

  • Ergonomics at 57 or greater
  • Recoil at 430 or less
  • Sighting range at 500 or more
  • Takes up 8 or fewer cells
  • Has the Rotor 43 5.56×45 muzzle brake
  • Has the Magpul AFG grip OD
  • Has a 2U “Kleh” tactical flashlight

Part Thirteen (Level 25)

The next gun to modify is an MPX, and here are the requirements

  • A Skeletonized AR-15 pistol grip is attached
  • An Annihilator 7.62×39, 5.56×45 and 9mm muzzle & compensator for AR-15 is attached
  • A LAS/TAC 2 tactical flashlight
  • 300 or higher sighting range
  • 62 or greater ergonomics
  • Weighs 4kg or less
  • 170 or less recoil

Part Fourteen (Level 27)

Customize an AKMN to fit the following requirements

  • A Magpul MOE AK HAND GUARD for AK Black is attached
  • A MOE Carbine stock Black is attached
  • A Magpul MOE pistol grip for AK is attached
  • It uses a Pmag 30 AK/AKM GEN M3 7.62×39 magazine for AK and compatibles, 30-round
  • A Magpul M-LOK AFG Tactical grip Black is attached
  • A Rotor 43 7.62×39 muzzle brake is attached
  • It has a recoil of 280 or less
  • It has ergonomics at 62 or more
  • It weighs 5kg or less
  • It has a sighting range of 500 or higher

Part Fifteen (Level 29)

Slap on some mods on an M1A so it fits the following

  • Ergonomics at 26 or more
  • Recoil at 270 or less
  • Weighs 7.3kg or less
  • Has the M14 Ultimak M8 upper part attached
  • Has a Nightforce ATACR 7-35×56 Riflescope
  • Has the Aimpoint Micro T-1 reflex sight
  • Has a Holosun LS321 Tactical device

Part Sixteen (Level 35)

The last gun to modify is an M4A1, and it has to have the following:

  • 67 minimum ergonomics
  • 220 maximum recoil
  • 5kg maximum weight
  • A KAC QDSS NT-4 FDE 5.56×45 silencer
  • A Handguard MK 10 for use with AR-15 and compatible
  • A Trijicon REAP-IR thermal riflescope
  • A 60-round extended magazine

Additional Notes

If a specific mod is not in parenthesis, that’s the exact mod that needs to be applied. Otherwise, if you have something that fits the requirement, it’ll do. Get what you need by participating in Escape from Tarkov trading, or by looting certain weapons boxes or containers. Sometimes, you’ll need something that’s a reward from other quests, so do those first. Other times, you’ll have to search in the flea market for the things you need.

Anyway, that’s all that you need to complete the Gunsmith tasks in Escape from Tarkov. It’ll take some time to complete all of them, so don’t worry about rushing to finish all of them.

Continue enjoying Escape from Tarkov!

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