God of War Ragnarok Combat Abilities Detailed

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God of War Ragnarok

God of War Ragnarok Gameplay details have been very scarce up to this point, and with the game coming out in November, fans have been wanting more information. A gameplay trailer for God of War Ragnarok was released back at the PlayStation Showcase in 2021, but after that, the game and developers went silent about new components or changes to the gameplay. Now, more information has surfaced, and it seems like minor tweaks to existing mechanics from 2018’s God of War are the focus of the combat system.

The gameplay for the 2018 reboot of God of War was changed substantially from the original series of games. Instead of concentrating on lots of weapons from a zoomed-out camera point of view, players were pulled closer to the action in an over-the-shoulder camera style, comparable to games like Resident Evil 4. Weapons were then decreased and designed to be used in specific situations, such as switching to bare hands to improve the stun meter of enemies. In new details about the combat in the sequel, God of War Ragnarok will feature the return of the two primary weapons from the earlier game, the Leviathan Axe and the Blades of Chaos, but their functions have been expanded, and new shields will permit players to decide what they need at any circumstance in battle.

According to Lead Combat Designers Mihir Sheth and Denny Yeh, the combat was designed to go further than God of War and expand on what was already present. There will be a new elemental system tied to the Leviathan Axe and the Blades of Chaos. Players will be able to infuse ice with the axe, and fire with the blades. These weapons together make up a system called Weapon Signature Moves that are performed with a simple press of the triangle button, which didn’t serve a function in the original game besides recalling the thrown Leviathan Axe or changing back to the axe if another weapon was equipped.

New details have also appeared regarding defensive opportunities in God of War Ragnarok. There will be two different shields, one focused on quick parries and movement called the Dauntless Shield, with the other, focused on slower-paced, defensive combat, called the Stonewall Shield. Both these shields will allow players to best decide how they want to play and how to approach combat, similar to how players can approach different combat situations in the Dark Souls series. The developers also confirmed there will be more shields than just those two.

God of War Ragnarok is scheduled to release on November 9, 2022, for PS4 and PS5.

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