Hogwarts Legacy Won’t Judge Players for Evil Choices
If you want to be evil, be evil.
It was already established that Hogwarts Legacy won’t have a mortality system. However, Avalanche Software has gone into more detail about how the RPG handles its choices and why it doesn’t judge players for doing evil things.
As noted in a recent GamesRadar preview, Hogwarts Legacy lets players lethally dispatch others via fatal spells or environmental hazards like explosive barrels. Lead Designer Kelly Murphy said that it was important to let players be evil because that extreme is “the ultimate embodiment of role-playing.”
“This was important because it comes from a place of non-judgment by the game creators,” said Murphy. “If you want to be evil, be evil.”
The Unforgivable Curses (torturing, mind control, and killing) are not something players can simply learn at Hogwarts and players can choose whether or not to add them to their arsenal. Narrative Director Moira Squier said the world does react to players using those curses, but, as was earlier stated, there’s no morality system that judges players for doing so.
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