How Victoria 3 Trade Works And How To Start a New Trade Routes
The Victoria 3 trade mechanic is a critical component of your national economy. No matter which country you choose to play in the historic grand strategy game, you’ll need to trade with others in order to deliver for your pops – the people who live in your country and make it work.
Beginning out in 1836, you’ll find that many of your pops’ basic needs can be taken care of by creating up your domestic industries for staple products. Depending on the requirements in your nation, you’ll have various options for agriculture and basic development right away. However, as time marches inevitably on, you’ll find that you need to increase your market with products from abroad so that your pops can supply for themselves and pursue more affluent lifestyles. That’s where trading comes in.
How does Victoria 3 trade work?
Each market in Victoria 3 consists of the goods available inside that market, the sources for those goods, and the demand for the same. Having a surplus of a certain product will make its market price go down, whilst scarcity will drive the price up. Simple economics, right?
The sources of your market goods will be a mixture of the buildings in your country that create those goods, and the trade routes that bring them from other markets. You can ship goods to neighboring markets at will, but you need convoys to move goods across the ocean.
Ports, which you’ll find in the development section of each province’s buildings tab, produce these convoys. Keep an eye on how many convoys you have, and how many of those are in use, by checking your shipping capacity regularly– you can do this fast by hovering over any ocean trading route node on the map. Try to anticipate a growing need for shipping by building ports in advance – they’ll need some time to gather the pops and resources they need to get underway.
How to start a new trade route in Victoria 3
You can start a new import or export route in a couple of various ways. In the market panel, which you’ll find on the left-hand side of the screen, click on the trade routes tab. At the top of this section, you’ll find sections that give you the goods that would make the best candidates for potential import and export routes – these are products you either have a lot of or that your pops are finding hard to buy. If you can’t produce something that a lot of your pops want, odds are good that you’ll find it here.
Below that, you’ll see a section listing any trade routes that are inactive or unproductive. It’s a good idea to check here frequently and shut down any routes that aren’t profitable. They don’t just require convoys, trading routes also cost bureaucracy to maintain, so it’s a good idea to avoid leaving any stagnant routes running.
Finally, below all this, you’ll find a list of your active trade routes, sorted by the commodity they’re shipping. Here, you can also adjust the tariffs and taxation on the goods, in order to either save your domestic supply or encourage exports. The three boxes above each commodity let you choose your settings for this – at least, as long as your trade policy entitles you to exert some control over imports/exports.
Head to the details tab for a complete list of all goods available on your market. This list can be filtered by using the four round buttons at the top: the barrel indicates staple goods that your pops need in order to maintain a basic standard of living; the cogwheel is for industrial inputs needed to produce more advanced finished products; the gemstone indicates luxury items required by pops in higher income strata, and the crossed rifles is for goods needed by your military.
In this list, you can see whether the prices for each commodity are low or high relative to other markets in the world. High prices usually mean scarcity, so they’re worth looking into as candidates for new import routes.
Click on the list entry for a specific good to bring up additional market information. At the bottom of this panel, click on either the New Import Route or New Export button to bring up a list of potential trading partners. You can sort this list using the heading buttons, but in general, you’ll want to choose partners with whom you have an existing relationship and routes that offer the highest potential profits and growth.
Another easy way to start new trading routes is to use Victoria 3’s Trade Lens. Click the green crate button at the bottom of the screen to bring this up, then select the import or export trade routes tab to pull up a list of commodities. Click any of these to reach the same list of possible trading partners for each good.
As is the case with just about everything in Victoria 3, there’s no one-size-fits-all approach to trade that will guarantee success. Each nation is different, and you’ll be looking at a diverse global situation every time you play.
However, you should try to predict the resources and needs you’ll run into while pursuing your long-term goals, and pursue trade relationships with countries that can provide you with the goods that will support those goals. If you’re trying to build a strong military, you’ll want trustworthy sources of steel, rubber, clippers, motors, small arms, and artillery, for example.
If you can’t make those things domestically, you’ll need trading partners – and it’s worthwhile spending time strengthening your diplomatic relationships with those potential partners. With enough TLC and lookout, it’s sometimes potential to form a customs union with them, uniting your markets into one big, happy, trading family. The volume of trade you do with another nation has a powerful impact on your diplomatic options, so if you spot a strategic partner who’s not quite willing to commit, one way to bring them on board is to do a little more business.
As mentioned above, it’s essential to keep an eye on your active trade routes and trim out the inactive or unprofitable ones whenever possible. Remember, you don’t have to make everything yourself – buying stuff you need from other nations can be the ideal way to make friends, influence people, and even make a lovely bit of money to start.