Next BioShock Game Will Be Set In A Open-World Setting
The new job listing which reported by PCGamesN, is clearly targeted at applicants “who can weave impactful, character-driven stories in an open-world setting.” The senior writer will also help in crafting “primary and secondary mission content,” which suggests this new BioShock will enable players to veer off the main path during the game. The role will be charged with aiding in the “creation and execution of the core story including the writing of dialogue and other narrative elements as directed.”
Side content isn’t certainly a revolutionary concept for the BioShock game franchise, which has extensive roots in the typically open-ended immersive sim genre. Even the more honest BioShock Infinite has some missable side quests in order to promote exploration, such as the hidden button that opens up the backroom of a bar which is known as the Salty Oyster.
A few buzzwords such as “open-world” and “secondary mission content” can mean a lot of various things depending on the game, and the scope and style of a game can simply evolve over the course of a years-long project. BioShock 4, which was announced by publisher 2K in December 2019, seems to still be very much in those early stages. Kelley Gilmore, a game development expert of 20 years on games like XCOM and Sid Meier’s Civilization, is leading the new project. Gilmore earlier told IGN that original BioShock creator Ken Levine is not affiliated with the project in any way.