PlayStation 5 Gets a Holiday 2020 Release Date
Sony has revealed that PlayStation 5 will be released during the holiday 2020 season. Revealed in a PlayStation blog post, the new upcoming console is officially called PlayStation 5. The blog also reports that the console’s controller will feature two key new additions – haptic feedback and adaptive triggers. It will also feature USB C charging, a bigger-capacity battery and is slightly heavier than its predecessor.
Wired got more news from system architect Mark Cerny. Haptic feedback will come through “highly programmable voice-coil actuators located in the left and right grips of the controller”, which give more tactile feedback than the DualShock 4’s rumble motors currently can. Along with an enhanced speaker, Wired reports that a revised version of Astro Bot Rescue Mission offers a realistic feel for the surfaces the player-character runs over, with soggy mud and bouncy wooden bridges being transmitted through the feeling of the controller.
Wired also played a variant of GT Sport that used haptic tech- a significant change from the PS4 variant of the game, which removed rumble altogether, because it was too tiring. Adaptive triggers can be registered by developers to offer various levels of resistance, with higher pressure for the likes of pulling a bowstring than a machine gun trigger.
Cerny also explained to Wired that the previously-reported ray-tracing tech in PS5 is not on a software tech, but is formed into the GPU hardware.
PS5 will use 100GB optical disks and an optical drive that also plays 4K Blurays. Game installation from disks is necessary, because of the variation in speed between the console’s solid-state drive and the disk drive. However, installations will now be more customizable, with Cerny saying players could decide just to install a multiplayer mode, or enabling you to remove a campaign portion once you’ve completed it, to free up space for some other games.
The console’s home screen will possibly also allow more flexibility for how players start games. Players will apparently be able to boot up a game, straight into a multiplayer action, or specific single-player mission, even being told what rewards they’ll get in-game for doing so.
Wired also verifies that the PS5 devkit looks similar to the design we reported on in August, but Sony won’t talk about what the customer version will look like. Devkits often look wildly ranging from the release version of a console.
Marco Thrush of Bluepoint Games explains that the console is getting back to the instant loading of old cartridge games, and re-confirms that his studio is working on a “big” new game after the studio’s remake of Shadow of the Colossus.
Certain issues are still unanswered, including what the console’s UI looks maybe they reveal afterward and also will controller have a microphone, or how big the SSD will be.