PS5 Specs: GPU, SSD, CPU, TFLOPs Info And More From Sony
Sony’s big PlayStation 5 news blowout during a GDC Livestream, the company officially published the PS5 specs for the next-generation console. It’s a very powerful gadget that supports backward compatibility, although just how it piles up with Xbox Series X has to be seen.
PlayStation system architect Mark Cerny is talking about the PS5 hardware as we speak, but during the stream, Digital Foundry published a feature showing the system’s specs. Its CPU features 8 Zen 2 cores, and its GPU–using custom RDNA 2 architecture–offers 10.28 TFLOPs of power. It comes with 16 GB of memory and an 825 GB SSD, and it allows for storage to be expanded with an NVMe SSD slot. In other words, you don’t need an exclusive drive from Sony to expand your storage, but there are specific requirements that a driver will need to meet. As a result, you shouldn’t go getting an SSD for your PS5 just yet. Cerny said you’ll be able to use an external drive to play PS4 games and to store PS5 games, but like with Series X, you’ll need to move those PS5 titles to a proper SSD before they can be played.
Cerny said during his chat that TFLOPs alone isn’t the terminal measure of performance; you can’t simply compare measure units or FLOPs from PS4 to those of PS5, for example. While that TFLOPs figure is lower than that of the Xbox Series X, Digital Foundry states, “Sony’s pitch is essentially this: a smaller GPU can be a more nimble, more agile GPU, the inference being that PS5’s graphics core should be able to deliver performance higher than you may expect from a TFLOPs number that doesn’t accurately encompass the capabilities of all parts of the GPU.”
PlayStation 5 Specs
|CPU||8x Zen 2 Cores at 3.5GHz (variable frequency)|
|GPU||10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)|
|GPU Architecture||Custom RDNA 2|
|Internal Storage||Custom 825GB SSD|
|IO Throughput||5.5GB/s (Raw), Typical 8-9GB/s (Compressed)|
|Expandable Storage||NVMe SSD Slot|
|External Storage||USB HDD Support|
|Optical Drive||4K UHD Blu-ray Drive|
The Xbox Series X will feature 12 teraflops of juice, built off AMD’s new RDNA 2 design. The GPU will come with 16GB of GDDR6 memory across a variable memory bus–10GB will run at 560GB/s, while the remaining 6GB will run at a slower 330GB/s. The Series X will support two types of external memory, enabling you to expand SSD storage with an exclusive drive from Seagate or store games on an external HDD.
Cerny shared many new features on the PS5’s system design, and he spoke about how Sony plans to push the future of games with this new hardware. One part of this is the PS5’s new SSD, which advances loading times and offers plenty of other benefits to developers.
PS5’s new system architecture will allow for faster rendering, which means more environmental objects and textures will populate at a faster rate. Like the Xbox Series X, the PS5 will also have ray tracing support to help developers make better-looking games.
The PS5 also has a new controller that comes with awesome haptic feedback instead of the standard rumble technology used by many companies for years. For example, crashing a car in a racing game will feel complex than making a tackle in a sports game. The new PS5 controller also has “adaptive triggers” that can be programmed by developers.
We also know the PS5 will have a disc drive for physical discs and 4K Blu-rays, and that disc space will be 100 GB. The PS5 will also need players to install their titles, but with the opportunity to choose what part of a game to install.
The PlayStation 5 is expected to launch this holiday, though a price point and official games release lineup have not been announced yet. For its part, Microsoft is also releasing a next-gen console, the Xbox Series X, this holiday season as well as Halo Infinite as a release title.