Games

SCIENTISTS CONFIRMED DOWNLOADING VIDEO GAMES POLLUTES THE ENVIRONMENT EVEN MORE THAN BUYING A CD

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French and English scientists analyzed the production and distribution of video games for Sony PlayStation 4 and came to interesting conclusions. According to a study published in the Journal of Industrial Ecology, users who download games through the network, contribute to a much greater amount of carbon dioxide emissions than when buying a disc. The study was analyzed in this scientific publication.

In order to calculate the scale of emissions during the creation and subsequent sale of the game, the scientists went through many factors and studied all stages of the life cycle of the video game. It was found out that there are two main ways to distribute game content: via the Internet or via Blu-ray discs.

Specialists calculated the approximate amount of carbon dioxide emitted into the atmosphere in both cases of selling video games. In the case of data transmission, the environmental impact of uploading data to the server, and subsequent multiple readings from there was taken into account. In the case of the delivery of games on discs, scientists have calculated the amount of carbon dioxide emitted into the atmosphere during the manufacturing of discs, transportation, and even disposal of pallets containing physical media.

As a result, it turned out that in the traditional way of buying a video game for Sony PlayStation – on Blu-ray media – the average user indirectly emits 1.20 kilograms of carbon dioxide into the atmosphere. If the owner of the set-top box receives the video game through the network, it strikes a more significant blow to nature. In this case, 2.27 to 7.91 kilograms of carbon dioxide are emitted into the atmosphere.

Scientists have initiated their research because of numerous statements that downloading games over the Internet is the most environmentally friendly way to obtain content. Judging by the work of specialists from France and England, we can conclude that this is not the case.

It is worth recalling that the most important theme of the conceptual console Sony PlayStation 4 was environmental motives. The enclosure and stuffing of the console are 60% made of recyclable materials, which eliminates the problem of recycling the system. And in standby mode, the console goes into the low mode and stops using electricity, literally up to 0 W. ECO Restart lets you quickly save games and turn off the console. When the console is turned on, the user doesn’t wait until it’s fully loaded but continues to play from the same spot where he finished last time. Another trick to reduce power consumption is the built-in battery. Every half an hour the console is automatically unplugged and switched to battery power for 5 minutes.

Among the usual banalities and commitments to reducing environmental impact, Sony has opened the veil of default by publishing true details about its next-gen console, commonly known as PlayStation 5.

The PlayStation 5 boasts significantly lower idle power consumption than the existing PlayStation 4. Sony says it hopes to reduce its power consumption to a record level of half a watt. Not without futuristic forecasts, in which energy savings from the introduction of the novelty is equivalent to the power supply of thousands of homes (if, of course, the environmental console will disperse a million copies).

Sony has also used this occasion to boast of its current efforts, claiming it has already saved 16 million tonnes of carbon monoxide energy. And all thanks to the efficient technology built into PlayStation 4. The gaming giant hopes to increase that figure to 29 million tons in the next ten years with the help of eco-initiatives. This is equivalent to the energy costs of Denmark in 2017, according to analysts of the company.

In addition to hardware measures to reduce power consumption, Sony is also exploring effective measures at the operational level, especially in its data centers, and through its gaming services, to improve energy efficiency. The Japanese company also plans to extend a helping hand to developers seeking to integrate the themes of ecology and sustainability into their games.

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