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Star Wars Jedi: Survivor Will Reportedly Precompile Shaders On PC
In recent months, many high-profile games have been released on PC with critical issues such as stuttering caused by shader compilation. This has led gamers to wonder whether Star Wars Jedi: Survivor, the second entry in the series developed by Respawn and launching later this month on PC and consoles, will suffer from similar problems. However, it appears that the developer is taking steps to minimize these issues.
According to a report by RPG Site’s Theswweet on the ResetERA forums, the developer has confirmed that the PC version of the game will precompile shaders. While this may not completely eliminate stuttering, it is reassuring to know that Respawn is trying to reduce the issue as much as possible.
It is still too early to tell how the PC version of the game will perform, but it is clear that Star Wars Jedi: Survivor will be a much larger game than its predecessor, with an expanded feature set in many interesting ways. Combat, for instance, has been made more complex and engaging, with five different combat stances, each with an individual tree, giving players more tools to fight against Cal’s enemies. Exploration and traversal have also seen significant improvements, making the game more immersive and engaging.
With its release set for April 28th on PC, PlayStation 5, Xbox Series X, and Xbox Series S worldwide, Star Wars Jedi: Survivor promises to be an exciting adventure for gamers. If you want to learn more about Cal Kestis’ next adventure, head over to the official website for more information.
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