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The Insane 1998 Game THRILL KILL That Was Never Released Due to Graphic Violence

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Thrill Kill

Thrill Kill was so crazy and so disturbingly graphic that it was never released! It was created by developed by Paradox Development and initially planned to be published in 1998 by Virgin Interactive, but when Electronic Arts gained the publishing rights chose not to release it because it was way too violent.

Bootleg versions of the game were uploaded to pirating websites and it became very popular as a ROM. It seriously took things to a completely new level with over-the-top violence, and overtly sexual, and gory content.

The plot of the game is about ten people who are sent to Hell after dying on Earth and there they are forced by Marukka, the Goddess of Secrets, to fight to the death for a chance at reincarnation. This was supposed to be the first four-player 3D fighting game, as up to four players were able to play at once using the PlayStation Multitap.

The battles in the game took place in a closed 3D room where four players would battle to kill one another one by one using brutal special moves known as “Thrill Kills”. The characters each had a “kill meter” that grows with each successful attack executed. Whichever character fills this meter first must use a Thrill Kill on one other opponent of their choosing, which violently killed them! Kind of like the fatality in Mortal Kombat but way more terrifying.

There are eleven playable characters in the game and this is a breakdown of those characters along with their troubling background details:

    • Belladonna: A librarian who became a dominatrix and killed both her husband and sister after discovering that they were having an affair. She died after electrocuting herself with a prod. She uses this prod to fight and uses sexually suggestive moves.

    • Cain: An arsonist who got trapped inside a building he set on fire and was burned alive. His attacks have the widest reach in the game and he can also shoot fire out of his backside.

    • Cleetus: A cannibal who sold “homestyle” sausages made from human remains and died from eating infected flesh. He fights using a bloody, detached leg, and can also bite his opponents.

    • Dr. Faustus: A plastic surgeon who killed and purposely disfigured his patients and died after affixing a bear trap to his face. His weapon is a scalpel and he also attacks using his metal mouth.

    • The Imp: A dwarf “leather daddy” with a hatred for tall people, who died after sticking stilts into his legs. Unlike the rest of the characters (excluding Judas), The Imp is not revealed to have killed anyone during his time on Earth. He uses his stilts as weapons. Some members of Paradox’s team resented Thrill Kill producer Harvard Bonin for attempting to change the game to give it a different ESRB rating, and modeled The Imp after Bonin as a jab at him.

    • Judas: A pair of conjoined twins connected at the torso. It is never explained how Judas ended up in Hell. While one twin acts as the upper half, the other twin acts as the lower half, using their arms to hold them up.

    • Mammoth: A postal worker who “went postal” after getting fired. He resembles a large, skinless gorilla and fights with his fists.

    • Marukka: A demon and the “Goddess of Secrets” who gathers the other fighters to brawl for a chance at being reincarnated. While fighting, she can teleport.

  • Oddball: An FBI behavioral analyst who became a serial killer. Due to his lack of arms, he primarily uses kicks and headbutts to attack, and can also use breakdancing to fight.

  • Tormentor: A judge (real name William Whitefield) who would acquit criminals in order to kidnap and torture them later, and died by execution. His outfit is bondage-themed, and he fights using a heated whip.

  • Violet: A circus contortionist who developed a strong hatred for men after being raped by one who broke into her dressing room, whom she killed. She died of a spinal cord rupture. She uses her contortion skills to fight opponents.

There was also a twelfth non-player character, The Gimp, which was inspired by “the gimp” from Quentin Tarantino’s 1994 film Pulp Fiction, that could be unlocked as an opponent in Training Mode.

Thrill Kill was reskinned later by Paradox and used to make the 1999 PlayStation game Wu-Tang: Shaolin Style, for Activision.

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