This New VR Headset Wears You

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VR Headset

Brelyon revealed its vision for what immersive visuals could look like. At CES in Las Vegas:

“Brelyon Fusion allows the blending of light to scale field-of-view in a new way that achieves multiples of the resolution,” explained Barmak Heshmat, CEO and founder of Brelyon in an interview with TechCrunch. “This kind of new light-field expansion innovation really allows us to think of light as pieces of LEGO blocks that can computationally be built to create a more immersive screen.”

The tech is currently a prototype that won’t hit the market for a while – the company guesses 3-4 years from now – but it’s deeply impressive nonetheless. The core technology is what the company calls Ultra Reality, using precise wavefront engineering to create a massive field of view with a profiled true optical depth. The upshot is a display that completely surrounds your field of view. It also adds spatial audio and uses a series of cameras to track your head position, adjusting what the display is showing accordingly for maximum immersion.

“We see this as a parallel to a headset experience, without people having to put on any headsets. Of course, the Enterprise market is one of the early adopters. They are already buying some of our older models,” Heshmat explains. “This will be fantastic for gamers, anyone that uses multi-monitor setups, or wants to do something with headsets but doesn’t want to stand up and dance all the time. It is a very  immersive desktop experience.”

The company told that the market has spent tens of billions of dollars buying VR headsets, but that it thinks that immersion shouldn’t equal headsets.

“There should be other solutions for people that don’t want to wear headsets, but still want to get immersed. What’s happening in the industry is that because headsets are becoming more mainstream, some of the elements that were used for headsets are now becoming lower-priced,” Heshmat says. “That allows us to create what we call ‘optical displays.’ They use a combination of optics and computational techniques to give you these virtual images without you having to wear goggles. We are the architect of these new categories of displays.”

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