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Unreal Tournament – ‘Underland’ Trailer

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Unreal Tournament – ‘Underland’

Epic Games’ online first-person shooter, Unreal Tournament gets a new Deathmatch map, Underland with a new build. You can participate in Unreal Tournament here.

Underland is “designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.”

Additionally, the new build adds 8 new Blue Star offline challenges, four in Underland and four in Chill, two most recently completed levels.

Here’s the release notes:

Levels

  • Underland
    • A new fully meshed Deathmatch level. It is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
  • Chill
    • Fixed chill snow causing bio to explode.
  • Titan Pass and Lea
    • Fixed bad player starts.
  • Facing Worlds
    • Visual and collision fixes.

Weapons

  • Reverted link beam effect until can work out all issues.
  • Fixed impact alt log spam on dedicated server.
  • Fixed bio web client/server position mismatch.
  • Redeemer instigator doesn’t change when shot down.

HUD

  • Fixed crosshair coloring
  • Flag Status widget crash fix.
  • Moved weapon reward message positioning away from crosshair.
  • Fixed suicide message weapon icon positioning at different resolutions.
  • Scaled watermark down and added build number.

Challenges

  • Added 4 new Blue Star challenges for Underland.
  • Added 4 new Blue Star challenges for Chill.

UI

  • Show separate counts for different types of challenge stars on own player card.
  • No EULA dialog if run from the launcher.
  • Fixed after whispering to a player in a hub, all subsequent regular (non-whisper) messages will contain “[Whisper]” in front of them.

Misc. Gameplay

  • Showdown ammo respawn time: 30s -> 45s
  • Don’t award Showdown survival bonus score/XP if the round is a draw (fixes XP exploit).
  • Changed default Max players on DM, TDM and CTF.


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