WWE 2K16: Gameplay and Details Revealed at Gamescom
We finally have some gameplay footage of WWE 2K16 in action, and so far I am happy with what I am seeing here. It is not a huge selection of footage, but from what is there, we can already see some subtle improvements that should help make the overall experience better. The tie-up mechanic seems to have been quickened, and I’m interested to see how the new submission holds work.
Animations for running the ropes and launching into a move have been improved, and I hope that the heel tactic of bouncing to the outside of the ring and holding up the match is not a one-off, but can be done at your command. Granted, it needs a limit, but all of these little things are what make it feel like a televised match.
According to IGN, the reversal system is also getting some tweaks. The reversals are now tied to a separate meter, so if you spam it early on, you are then vulnerable to your opponent until it slowly builds back up. This should really help the flow of a match, as before it was a constant fit of stop and starts since both players were always trying to reverse each other’s moves. I also like what I saw of the revised rope-break system. Too many times in 2K15, submissions would continue when the opponent’s feet were clearly on the ropes.
Features-wise, some much-missed modes will be returning, such as an extended My Career mode, create a championship, create a show, create an arena, and thankfully create a diva. There will be no shortage of wrestlers either, as at least 120 have been confirmed for the game, including NXT standouts.
WWE 2K16 releases on October for 27th.